I guess it depends on the setup I suppose? LLVM definitely works better for the textures but ASMJIT would be more stable for me and longer play time. It only does this with the UFC games as well as far as my experience has been. For me Mulithreaded RSX just tanks the FPS to 3fps or worse. If I limit the SPU threads to 1, I half my FPS essentially to a 30-40fps bracket instead of a steady 60 but the audio crackle is completely gone and play is elongated, but still audio will cut out and freeze eventually.ĭriver-wake up delay doesn't seem to help with the hard crashes either (tried 0-5000, in 100us increments)Īll my tests have been done with the same characters and in the same arena to eliminate any discrepancies aswell. V-sync doesn't need to be on either, but a Framelimit of 60 is necessary (V-sync doesn't help me, since im only 144hz monitor) SPU LLVM also seems to work better than SPU ASMJIT in regards to the length of time I can play (on average) until the game either freezes with the audio cut out or hard crashes. Multithreaded RSX does work, but doesn't seem to give any performance increase on my system, though it does seem to cause lots of graphical flickering, but certainly does not tank the FPS to 3. I'd like to add a few things from my testing
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